Cover scanID:5574
Cover title: Grabber
Label title: Grabber
Game title:
Create date: 2008-05-10
Update date: 2009-02-21 00:00:00
Compilation:No - Single game
Publisher name:Microdeal Software
Publisher year:
Filename (TAP):
Filename (RAW):
Filename (Docs):
Box: Single Cassette Case
Scanned by:
Screenshots by:
Owned by: Bokvamme[add]
Barcode: None
Magic CRC32:


I will offer the following insight regarding development of this game in case of interest: I was 15 years of age when I read about the launch of the Commodore 64 and I was eager to have one. It was however unaffordable to me. I later noticed an advert in a local paper placed by Microdeal looking for games programmers. They loaned a C64 to me on the understanding I'd report back to show progress. I obtained a book on 6502 machine code and set to learning it. It was completely alien to me at first but growing up in Cornwall (remote south west portion of England) there was little else to do in the winter months. For months I frequently worked through the night getting to grips with this new world. I became a huge fan of machine code, assemblers and disassemblers. The hardest parts were debugging and running out of random access memory. To put that last part in perspective: the C64 had 64Kb of RAM of course, some of that was reserved so I had less than that to work with. A 4 page Microsoft Word document with nothing but text in it takes up more space than that nowadays ! There were no debugging tools, it was fairly hit and miss. There remain a few bugs in the game that I know I never managed to figure out but I did not tell Microdeal that at the time. I was paid in the region of 300 pounds for producing this game which to me at the time was an absolute fortune, I felt like the richest teenager in the world. Later in life I was to do a great deal of programming but never at such a low level again. Object oriented and visual programming environments make coding a great deal easier and modern games of course involve a small army of people specialising in design, coding, artwork, music, testing, marketing and delivery. Thank goodness the games industry has all evolved like this as modern games are light years ahead! I hope this is of interest. Kind Regards, John Andrew Wood.


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